Chyron PAINT 10.2 Brings IP Workflows and Broadcast-Ready Branding

Smarter Calibration and Instant Team Branding in One Platform

MELVILLE, N.Y. – October 21, 2025 – Chyron today announced the release of PAINT 10.2, a powerful update to its industry-leading telestration platform, now with SMPTE 2110 IP workflow support, expanded branding automation, and refined telestration tools designed for maximum efficiency in fast-paced sports production environments. With this release, PAINT continues to evolve into a truly unified solution for illustrated replay, tactical breakdowns, and live broadcast graphics.

“With PAINT 10.2, we’re building for the future of broadcast—one where flexible IP-based workflows and smarter automation are the standard, all in an out-of-the-box, single-system solution with no third-party hardware required,” said Andreas Olsson, Product Manager for PAINT at Chyron. “Whether in a truck or a control room, operators now have sharper tools, more robust calibration workflows and ease of use out of the box, and fluid brand integration.”

The release introduces support for SMPTE 2110 IP, enabling ingest and output of uncompressed video over IP. With this future-proof capability, PAINT integrates into modern broadcast infrastructures. By supporting SDI and IP environments, PAINT gives broadcasters the flexibility to operate across traditional and next-generation workflows.

PAINT 10.2 introduces sweep calibration support for NBA basketball, making it faster and easier to align the court for telestration with a simple, guided motion. This addition streamlines setup for hardwood environments, reducing manual adjustments and giving operators a more efficient, reliable workflow. Complementing this, a new “Add New” calibration button prevents accidental overwrites by letting operators start fresh without losing previous setups. For American football, enhanced line tracking now includes hashmark recognition for NCAA and NFL fields, keeping graphics anchored during fast camera moves or changing light conditions and eliminating the need for per-clip calibration. Together, these enhancements improve usability, stability, and operator confidence—ensuring precise, broadcast-ready graphics even under the pressure of live production.

Building on this operator-friendly focus, telestration in PAINT is more polished and brand-ready. Operators can assign individual shadow effects to each tool, allowing cleaner, more deliberate visuals across different elements. Cursors can be customized with team logos or sponsor branding, providing instant, on-brand graphics with every annotation. With the introduction of the “shine” graphics package, PAINT adds another pre-built style, joining simple, glass, and neon, delivering a sleek, professional look without the need for extensive design work. 

Operators now have access to a home/away selector that automates logo, color, and styling assignments, making it easy to set up and quickly switch between home and away branding. Combined with VaultSync, this ensures graphics are accurate, consistent, and instantly updated based on the match context.

PAINT 10.2 gives broadcasters the tools they need to move faster, work smarter, and deliver cleaner, more consistent visuals. With IP video support, improved calibration, including added support for NBA basketball, and smarter branding features, it’s a step forward for live sports production, built for today’s demands and tomorrow’s workflows.

Ready to experience the future of telestration? Book a demo, talk to our sales team, or see what’s new in PAINT 10.2!

Jacob
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