Product Description

Powerful UNREAL-Based Broadcast Workflow

Powered by Epic Games’ Unreal4 gaming engine, VSAR combines the superior graphics capabilities of the Unreal4 gaming engine with our scalable workflow tools. Unleash creativity to design complex graphical elements with unparalleled photorealism. 

VSAR offers a single solution for multiple virtual studio and augmented reality graphics production applications:

  • VIRTUAL WINDOW AND SET EXTENSIONS
    Feed your video walls with stunning, high-resolution 3D Unreal environments. 
  • IN-STUDIO AUGMENTED GRAPHICS
    Enrich sports, elections, news or weather programs coverage using data-driven augmented reality graphics developed in VSAR.
  • VIRTUAL SET
    Create larger-than-life virtual environments/extensions using a full or partial green screen studio. 
Key Features
  • Native 3D Primitives Library

    Adapted for broadcast design needs, VSAR offers a native design toolkit inside Unreal to empower the creation of stunning 3D elements quickly and easily. The native primitive library includes 3D text and arrows, cubes, planes, triangles, tori and more.

  • Camera Tracking Support

    Interoperable with all major camera tracking devices, VSAR adapts to your production requirements. Supported camera tracking devices include:, Mo-SyS, Vinten, Ross Video, Shotoku, Stype and Technocrane.

  • Newsroom Connectivity

    Fully integrated with CAMIO®, our MOS-driven graphic asset management solution, VSAR allows producers and journalists to browse, fulfill and preview predefined templates for Unreal based virtual sets or augmented reality graphics directly from the familiar newsroom system.

  • Future-Proof Production Capabilities

    VSAR works in conjunction with a series of plug-ins native to Epic Games’ Unreal Engine 4, so that designers can always take advantage of the latest UE4 feature releases. VSAR is adaptable to any format: HD-SDI, NDI, and UHD.

Documentation
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