PRIME™ ScoreBug extends the value of an existing PRIME™ investment by bringing score bug creation, control, data, and playout into the same production environment as your live graphics. This helps teams get more from the platform, people, and infrastructure they already have.
From design and animation to data integration, hardware, and overall look development, Chyron can support deployments that reduce internal workload, help control production costs, and get teams on air more efficiently.

PRIME™ ScoreBug
Extend Your PRIME Investment Across Live Sports Production

Create
Build more of your game presentation from one PRIME™ graphics foundation, including score bugs, inserts, player profiles, sponsor elements, and full game presentation packages.

Control
Give operators focused control over the live game, with purpose-built access to scores, clocks, game states, data, and graphic variations, helping teams work faster and with greater confidence during live coverage.

Streamline
Reuse graphics assets, data connections, workflows, and PRIME™ infrastructure across your production to reduce complexity and make better use of existing resources.

The Scorebug Is Not Just a Graphic. It Is a Live Production Workflow.
When the scorebug workflow improves, the entire broadcast benefits. That is where PRIME Scorebug stands out as an on-air element, and part of a more unified graphics workflow that helps teams execute faster, stay visually consistent, and operate with more confidence from first pitch to final whistle.
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Unified ScoreBug and Insert Graphics Workflow
Keep score bugs, insert graphics, studio elements, venue displays, and live presentation packages aligned with the same visual identity. Bringing these workflows together in PRIME™, creative, engineering, and production teams can reuse approved assets, design treatments, data connections, and production logic to reduce duplicate creative work, simplify training, and maintain a consistent look across every part of the show.

More Production Value From One Platform
Teams get more from their existing PRIME™ environment by connecting score bug production with graphics, data, control, and playout. For organizations managing multiple shows, teams, or venues, this can reduce duplicated work, streamline operator training, and make production resources easier to scale across live sports coverage.

Data-Driven Score Bug Control
Connect live game data once and use it across multiple graphics and production elements. Centralizing data helps reduce repetitive updates, minimize manual work, and keep information consistent throughout the package.

Operator-Focused Storytelling
Give operators fast access to the controls that matter most, from game-state updates and graphic variations to layout and positioning adjustments. With the workflow centralized in PRIME, teams can adapt quickly as the game and story change.
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