A module of the PRIME Platform™, PRIME Touchscreen™ extends PRIME’s familiar real-time graphics workflow to advanced multi-touch responsive screen design. This powerful, intuitive application harnesses over a decade of experience building bespoke touchscreen graphical user interfaces (GUI) for studio talent worldwide. An application of the PRIME Platform, PRIME Touchscreen allows you to enrich your visual narrative with graphics that can be triggered by any type of gesture – touch, rotate, scale, drag, draw, move, and more.

PRIME Touchscreen™
Stunning, Data-Driven Interactive Graphics
Create
Leverage the PRIME Platform's familiar designer toolset to create stunning touch-enabled graphics.
Enrich
Infuse your graphics with data that can update in real time.
Present
Trigger graphics with any type of gesture – touch, rotate, scale, drag, draw, move, and more – to tell your story, your way.

New Scripting, Playout, and Designer Tools
PRIME 4.8 vastly simplifies the scripting connection between the latest data APIs and graphics, streamlines playout across multiple broadcasts, and distills repetitive, high-volume design work down to one-time operations!
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Full Interactivity
PRIME Touchscreen™ allows talent to select any scene element for gesture control. Once an element is activated as an input for actions and universal touch control, presenters can apply a limitless number of gestures to it.

Optimized for On-Air Presenters
Flexible for multitouch and multi-device production environments, PRIME Touchscreen™ allows multiple presenters to collaborate during a production and interact with objects simultaneously. Each scene in PRIME Touchscreen™ is developed around the idea of using interactivity to enhance storytelling.

Data Meets Design
PRIME Touchscreen’s powerful data-binding to scene elements enables easy visualization of data to showcase real-time events as they unfold. These logic-based scenes are perfect for election coverage, gameplay analysis and more.

Future-Proof Production Capabilities
PRIME Touchscreen™ offers resolution-agnostic authoring and output rendering, enabling graphics creation in any resolution (HD, UHD/4K) or output in any format with no need for additional rendering hardware. Future-proof production output with support for SDI or DVI production workflows.
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