Product Description

Real-Time Augmented Reality

Extending our familiar real-time graphics workflow to data-enriched augmented reality graphics, PRIME AR enhances sports, entertainment, elections, and news studio coverage with immersive, in-studio 3D graphics. 

The augmented reality graphics application of the PRIME Platform, PRIME AR delivers on our vision of an integrated graphics authoring environment within a single design interface for broadcast production or playout. Learn more about the PRIME Platform here.

Key Features

PRIME Augmented Reality

  • Faster & More Dynamic Graphics

    Fully integrated with CAMIO®, our MOS-driven graphic asset management solution, PRIME AR allows producers and journalists to browse, fulfill and preview predefined templates for AR graphics directly from the familiar newsroom system. This means your templates, graphics, and clips are transformed into powerful. reusable augmented reality assets.

  • Data-Enriched Design

    Logic-based scenes in PRIME AR function as editable templates. Design Augmented Reality bar graphs, charts or other objects that change size, position, color or any other parameter. With fast and intuitive data-binding, objects refresh up to the second as the news develops.

  • End-to-End HDR Support

    PRIME AR maintains an end-to-end HDR workflow from canvas design to output (HLG, SLog 3). Built-in SDR & HDR cross-conversion ensures there’s no need to recreate legacy content.

  • Camera Tracking Support

    Adapted for the unique requirements of broadcasters, PRIME AR offers connectivity to all major camera tracking devices: Mo-SyS, Vinten, Shotoku, Stype,Technocrane, and NCam.

Documentation
  • FAQPRIME AR
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